Skip to content

@ue-too/dynamics / index / intersects

関数: intersects() ​

intersects(bodyA, bodyB): object

定義: collision.ts:187

パラメータ ​

bodyA ​

RigidBody

bodyB ​

RigidBody

戻り値 ​

object

collision ​

collision: boolean

depth? ​

optional depth: number

normal? ​

optional normal: Point