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@ue-too/board-game-engine / index / PlayerSystem

クラス: PlayerSystem ​

定義: player-system/player-component.ts:20

実装 ​

  • System

コンストラクター ​

コンストラクター ​

new PlayerSystem(_coordinator, _playerCount): PlayerSystem

定義: player-system/player-component.ts:23

パラメータ ​

_coordinator ​

Coordinator

_playerCount ​

number = 2

戻り値 ​

PlayerSystem

プロパティ ​

entities ​

entities: Set<number>

定義: player-system/player-component.ts:21

の実装 ​

System.entities

メソッド ​

addPlayer() ​

addPlayer(name): number | null

定義: player-system/player-component.ts:41

パラメータ ​

name ​

string

戻り値 ​

number | null


getPlayerOrder() ​

getPlayerOrder(): number[]

定義: player-system/player-component.ts:155

戻り値 ​

number[]


getPlayers() ​

getPlayers(): number[]

定義: player-system/player-component.ts:70

戻り値 ​

number[]


organizePlayerOrder() ​

organizePlayerOrder(): void

定義: player-system/player-component.ts:123

戻り値 ​

void


playerCount() ​

playerCount(): number

定義: player-system/player-component.ts:66

戻り値 ​

number


removePlayer() ​

removePlayer(player): void

定義: player-system/player-component.ts:54

パラメータ ​

player ​

number

戻り値 ​

void


setPlayerOrder() ​

setPlayerOrder(players): void

定義: player-system/player-component.ts:103

パラメータ ​

players ​

number[]

戻り値 ​

void


shufflePlayerOrder() ​

shufflePlayerOrder(): void

定義: player-system/player-component.ts:86

戻り値 ​

void