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@ue-too/board-game-engine / index / PlayerSystem

類別: PlayerSystem ​

定義於: player-system/player-component.ts:20

實作 ​

  • System

建構函式 ​

建構函式 ​

new PlayerSystem(_coordinator, _playerCount): PlayerSystem

定義於: player-system/player-component.ts:23

參數 ​

_coordinator ​

Coordinator

_playerCount ​

number = 2

回傳 ​

PlayerSystem

屬性 ​

entities ​

entities: Set<number>

定義於: player-system/player-component.ts:21

實作了 ​

System.entities

方法 ​

addPlayer() ​

addPlayer(name): number | null

定義於: player-system/player-component.ts:41

參數 ​

name ​

string

回傳 ​

number | null


getPlayerOrder() ​

getPlayerOrder(): number[]

定義於: player-system/player-component.ts:155

回傳 ​

number[]


getPlayers() ​

getPlayers(): number[]

定義於: player-system/player-component.ts:70

回傳 ​

number[]


organizePlayerOrder() ​

organizePlayerOrder(): void

定義於: player-system/player-component.ts:123

回傳 ​

void


playerCount() ​

playerCount(): number

定義於: player-system/player-component.ts:66

回傳 ​

number


removePlayer() ​

removePlayer(player): void

定義於: player-system/player-component.ts:54

參數 ​

player ​

number

回傳 ​

void


setPlayerOrder() ​

setPlayerOrder(players): void

定義於: player-system/player-component.ts:103

參數 ​

players ​

number[]

回傳 ​

void


shufflePlayerOrder() ​

shufflePlayerOrder(): void

定義於: player-system/player-component.ts:86

回傳 ​

void