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@ue-too/being / index / TemplateStateMachine

類別: TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping> ​

定義於: interface.ts:665

Concrete implementation of a finite state machine.

備註 ​

This class provides a complete, ready-to-use state machine implementation. It's generic enough to handle most use cases without requiring custom extensions.

Features ​

  • Type-safe events: Events and their payloads are fully typed via the EventPayloadMapping
  • State transitions: Automatic state transitions based on event handlers
  • Event outputs: Handlers can return values that are included in the result
  • Lifecycle hooks: States can define uponEnter and beforeExit callbacks
  • State change listeners: Subscribe to state transitions
  • Shared context: All states access the same context object for persistent data

Usage Pattern ​

  1. Define your event payload mapping type
  2. Define your states as a string union type
  3. Create state classes extending TemplateState
  4. Instantiate TemplateStateMachine with your states and initial state

範例 ​

Basic vending machine state machine

typescript
type Events = {
  insertCoin: { amount: number };
  selectItem: { itemId: string };
  cancel: {};
};

type States = "IDLE" | "PAYMENT" | "DISPENSING";

interface VendingContext extends BaseContext {
  balance: number;
  setup() { this.balance = 0; }
  cleanup() {}
}

const context: VendingContext = {
  balance: 0,
  setup() { this.balance = 0; },
  cleanup() {}
};

const machine = new TemplateStateMachine<Events, VendingContext, States>(
  {
    IDLE: new IdleState(),
    PAYMENT: new PaymentState(),
    DISPENSING: new DispensingState()
  },
  "IDLE",
  context
);

// Trigger events
machine.happens("insertCoin", { amount: 100 });
machine.happens("selectItem", { itemId: "A1" });

參閱 ​

型別參數 ​

EventPayloadMapping ​

EventPayloadMapping

Object mapping event names to their payload types

Context ​

Context extends BaseContext

Context type shared across all states

States ​

States extends string = "IDLE"

Union of all possible state names (string literals)

EventOutputMapping ​

EventOutputMapping extends Partial<Record<keyof EventPayloadMapping, unknown>> = DefaultOutputMapping<EventPayloadMapping>

Optional mapping of events to their output types

實作 ​

  • StateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

建構函式 ​

建構函式 ​

new TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>(states, initialState, context, autoStart): TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

定義於: interface.ts:701

參數 ​

states ​

Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

initialState ​

States

context ​

Context

autoStart ​

boolean = true

回傳 ​

TemplateStateMachine<EventPayloadMapping, Context, States, EventOutputMapping>

屬性 ​

_context ​

protected _context: Context

定義於: interface.ts:683


_currentState ​

protected _currentState: "INITIAL" | "TERMINAL" | States

定義於: interface.ts:678


_eventResultCallbacks ​

protected _eventResultCallbacks: EventResultCallback<EventPayloadMapping, Context, States>[]

定義於: interface.ts:693


_happensCallbacks ​

protected _happensCallbacks: (args, context) => void[]

定義於: interface.ts:686

參數 ​

args ​

EventArgs<EventPayloadMapping, string> | EventArgs<EventPayloadMapping, keyof EventPayloadMapping>

context ​

Context

回傳 ​

void


_initialState ​

protected _initialState: States

定義於: interface.ts:699


_stateChangeCallbacks ​

protected _stateChangeCallbacks: StateChangeCallback<States>[]

定義於: interface.ts:685


_states ​

protected _states: Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

定義於: interface.ts:679


_statesArray ​

protected _statesArray: States[]

定義於: interface.ts:684


_timeouts ​

protected _timeouts: number | undefined = undefined

定義於: interface.ts:698

存取器 ​

context ​

Getter 簽章 ​

get context(): Context

定義於: interface.ts:874

Read-only access to the machine's live context object. Optional so existing StateMachine implementations remain valid; TemplateStateMachine always provides it. Intended for tooling/introspection (e.g. visualizers evaluating guards against the current context) — mutate state through events, not through this reference.

回傳 ​

Context

Read-only access to the machine's live context object. Optional so existing StateMachine implementations remain valid; TemplateStateMachine always provides it. Intended for tooling/introspection (e.g. visualizers evaluating guards against the current context) — mutate state through events, not through this reference.

實作了 ​

StateMachine.context


currentState ​

Getter 簽章 ​

get currentState(): "INITIAL" | "TERMINAL" | States

定義於: interface.ts:866

回傳 ​

"INITIAL" | "TERMINAL" | States

實作了 ​

StateMachine.currentState


possibleStates ​

Getter 簽章 ​

get possibleStates(): States[]

定義於: interface.ts:878

回傳 ​

States[]

實作了 ​

StateMachine.possibleStates


states ​

Getter 簽章 ​

get states(): Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

定義於: interface.ts:882

回傳 ​

Record<States, State<EventPayloadMapping, Context, States, EventOutputMapping>>

實作了 ​

StateMachine.states

方法 ​

happens() ​

呼叫簽章 ​

happens<K>(...args): EventResult<States, K extends keyof EventOutputMapping ? EventOutputMapping[K<K>] : void>

定義於: interface.ts:763

型別參數 ​
K ​

K extends string | number | symbol

參數 ​
args ​

...EventArgs<EventPayloadMapping, K>

回傳 ​

EventResult<States, K extends keyof EventOutputMapping ? EventOutputMapping[K<K>] : void>

實作了 ​

StateMachine.happens

呼叫簽章 ​

happens<K>(...args): EventResult<States, unknown>

定義於: interface.ts:769

型別參數 ​
K ​

K extends string

參數 ​
args ​

...EventArgs<EventPayloadMapping, K>

回傳 ​

EventResult<States, unknown>

實作了 ​

StateMachine.happens


onEventResult() ​

onEventResult(callback): () => void

定義於: interface.ts:854

Subscribe to every event result. Optional so existing StateMachine implementations remain valid; TemplateStateMachine always provides it. Returns a disposer on implementations that support one. Disposing during a dispatch takes effect starting with the next dispatch, not the one in progress — see EventResultCallback for the exact snapshot-iteration semantics.

參數 ​

callback ​

EventResultCallback<EventPayloadMapping, Context, States>

回傳 ​

(): void

回傳 ​

void

實作了 ​

StateMachine.onEventResult


onHappens() ​

onHappens(callback): () => void

定義於: interface.ts:836

Subscribe to every happens() call, before the state handles it. Returns a disposer on implementations that support one. Disposing during a dispatch takes effect starting with the next dispatch, not the one in progress — see EventResultCallback for the exact snapshot-iteration semantics.

參數 ​

callback ​

(args, context) => void

回傳 ​

(): void

回傳 ​

void

實作了 ​

StateMachine.onHappens


onStateChange() ​

onStateChange(callback): () => void

定義於: interface.ts:826

Subscribe to state changes. Returns a disposer on implementations that support one. Disposing during a dispatch takes effect starting with the next dispatch, not the one in progress — see EventResultCallback for the exact snapshot-iteration semantics.

參數 ​

callback ​

StateChangeCallback<States>

回傳 ​

(): void

回傳 ​

void

實作了 ​

StateMachine.onStateChange


reset() ​

reset(): void

定義於: interface.ts:723

回傳 ​

void

實作了 ​

StateMachine.reset


setContext() ​

setContext(context): void

定義於: interface.ts:870

參數 ​

context ​

Context

回傳 ​

void

實作了 ​

StateMachine.setContext


start() ​

start(): void

定義於: interface.ts:729

回傳 ​

void

實作了 ​

StateMachine.start


switchTo() ​

switchTo(state): void

定義於: interface.ts:758

參數 ​

state ​

"INITIAL" | "TERMINAL" | States

回傳 ​

void

實作了 ​

StateMachine.switchTo


wrapup() ​

wrapup(): void

定義於: interface.ts:742

回傳 ​

void

實作了 ​

StateMachine.wrapup