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@ue-too/board-react-adapter / index / useCameraInput

Function: useCameraInput() ​

useCameraInput(): object

Defined in: hooks/useBoardify.tsx:148

Hook to get camera control functions for programmatic camera manipulation.

Returns ​

object

Object containing camera control functions:

  • panToWorld - Pan camera to a world position
  • panToViewPort - Pan camera to a viewport position
  • zoomTo - Set camera zoom to specific level
  • zoomBy - Adjust camera zoom by delta
  • rotateTo - Set camera rotation to specific angle
  • rotateBy - Adjust camera rotation by delta

panByViewPort() ​

panByViewPort: (delta) => void

Parameters ​

delta ​

Point

Returns ​

void

panByWorld() ​

panByWorld: (delta) => void

Parameters ​

delta ​

Point

Returns ​

void

panToViewPort() ​

panToViewPort: (viewPortPosition) => void

Parameters ​

viewPortPosition ​

Point

Returns ​

void

panToWorld() ​

panToWorld: (worldPosition) => void

Parameters ​

worldPosition ​

Point

Returns ​

void

rotateBy() ​

rotateBy: (rotationDelta) => void

Parameters ​

rotationDelta ​

number

Returns ​

void

rotateTo() ​

rotateTo: (rotation) => void

Parameters ​

rotation ​

number

Returns ​

void

zoomBy() ​

zoomBy: (zoomDelta) => void

Parameters ​

zoomDelta ​

number

Returns ​

void

zoomTo() ​

zoomTo: (zoomLevel) => void

Parameters ​

zoomLevel ​

number

Returns ​

void

zoomToAtViewPort() ​

zoomToAtViewPort: (zoomLevel, at) => void

Parameters ​

zoomLevel ​

number

at ​

Point

Returns ​

void

zoomToAtWorld() ​

zoomToAtWorld: (zoomLevel, at) => void

Parameters ​

zoomLevel ​

number

at ​

Point

Returns ​

void

Remarks ​

This hook provides a stable set of functions to control the camera programmatically. The functions are memoized and only recreate when the board instance changes.

All camera operations go through the camera rig, which enforces boundaries, restrictions, and other constraints configured on the board.

Example ​

tsx
function CameraControls() {
  const { panToWorld, zoomTo, rotateTo } = useCameraInput();

  return (
    <div>
      <button onClick={() => panToWorld({ x: 0, y: 0 })}>
        Center Camera
      </button>
      <button onClick={() => zoomTo(1.0)}>
        Reset Zoom
      </button>
      <button onClick={() => rotateTo(0)}>
        Reset Rotation
      </button>
    </div>
  );
}