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@ue-too/board-game-engine / index / PropertyIsPrecondition

Class: PropertyIsPrecondition<T> ​

Defined in: action-system/precondition.ts:191

Precondition that checks if a property in a component of an entity equals a certain value. Supports multiple types (number, string, boolean, etc.) and works with both custom schema components and typed components. Automatically detects which approach to use based on whether the component has a registered schema.

Example ​

typescript
// With custom schema component
const precondition1 = new PropertyIsPrecondition(
    coordinator, HEALTH_COMPONENT, entity, 'status', 'active'
);

// With typed component (type-safe)
type PlayerComponent = { name: string; level: number; isActive: boolean };
const precondition2 = new PropertyIsPrecondition<PlayerComponent>(
    coordinator, PLAYER_COMPONENT, entity, 'name', 'John'
);

Type Parameters ​

T ​

T = Record<string, unknown>

Implements ​

Constructors ​

Constructor ​

new PropertyIsPrecondition<T>(coordinator, componentName, entity, property, value): PropertyIsPrecondition<T>

Defined in: action-system/precondition.ts:200

Parameters ​

coordinator ​

Coordinator

componentName ​

symbol

entity ​

number

property ​

string | keyof T

value ​

unknown

Returns ​

PropertyIsPrecondition<T>

Methods ​

check() ​

check(): boolean

Defined in: action-system/precondition.ts:214

Returns ​

boolean

Implementation of ​

Precondition.check