@ue-too/being / index / StateExtension
Type Alias: StateExtension<E, C, S, O>
StateExtension<
E,C,S,O> =object
Defined in: expansion.ts:96
What extendState may add to or wrap on an existing state.
Type Parameters
E
E
C
C extends BaseContext
S
S extends string
O
O extends Partial<Record<keyof E, unknown>>
Properties
beforeExit()?
optionalbeforeExit: (context,stateMachine,to,inherited) =>void
Defined in: expansion.ts:124
Wraps the inherited beforeExit; call inherited() to run the original.
Parameters
context
C
stateMachine
StateMachine<E, C, S, O>
to
S | "TERMINAL"
inherited
() => void
Returns
void
eventGuards?
optionaleventGuards:Partial<EventGuards<E,S,C,Guard<C>>>
Defined in: expansion.ts:115
Event guards to add; merged over the inherited event guards.
eventReactions?
optionaleventReactions:Partial<EventReactions<E,C,S,O>> | (inherited) =>Partial<EventReactions<E,C,S,O>>
Defined in: expansion.ts:107
Reactions to add or override. Pass an object to merge over the inherited reactions, or a function that receives the inherited reactions so an override can wrap the original action.
guards?
optionalguards:Guard<C>
Defined in: expansion.ts:113
Guards to add; merged over the inherited guards.
uponEnter()?
optionaluponEnter: (context,stateMachine,from,inherited) =>void
Defined in: expansion.ts:117
Wraps the inherited uponEnter; call inherited() to run the original.
Parameters
context
C
stateMachine
StateMachine<E, C, S, O>
from
S | "INITIAL"
inherited
() => void
Returns
void